GRAPH & node/edge & graph.h & libG & \htmlref{Parameterized Graphs}{Parameterized Graphs} \\
GraphWin & --- & graphwin.h & libW & \htmlref{Graph Windows}{Graph Windows} \\
PLANAR\_MAP & node/edge/face & planar\_map.h & libG & \htmlref{Parameterized Planar Maps}{Parameterized Planar Maps} \\
Partition & --- & partition.h & libL & \htmlref{Parameterized Partitions}{Parameterized Partitions} \\
array & --- & array.h & libP & \htmlref{One Dimensional Arrays}{One Dimensional Arrays} \\
array2 & --- & array2.h & libP & \htmlref{Two Dimensional Arrays}{Two Dimensional Arrays} \\
b\_node\_pq & --- & b\_node\_pq.h & libG & \htmlref{Bounded Node Priority Queues}{Bounded Node Priority Queues} \\
b\_priority\_queue & b\_pq\_item & b\_prio.h & libL & \htmlref{Bounded Priority Queues}{Bounded Priority Queues} \\
b\_queue & --- & b\_queue.h & libL & \htmlref{Bounded Queues}{Bounded Queues} \\
b\_stack & --- & b\_stack.h & libL & \htmlref{Bounded Stacks}{Bounded Stacks} \\
bigfloat & --- & bigfloat.h & libL & \htmlref{Big Floatingpoint Numbers}{Big Floatingpoint Numbers} \\
circle & --- & circle.h & libP & \htmlref{Circles}{Circles} \\
cmd\_istream & --- & stream.h & libL & \htmlref{Command Input Streams}{Command Input Streams} \\
cmd\_ostream & --- & stream.h & libL & \htmlref{Command Output Streams}{Command Output Streams} \\
color & --- & color.h & libW & \htmlref{Colors}{Colors} \\
d2\_dictionary & d2\_dic\_item & d2\_dictionary.h & libL & \htmlref{Two-Dimensional Dictionaries}{Two-Dimensional Dictionaries} \\
d3\_plane & --- & d3\_plane.h & libD3 & \htmlref{Planes}{Planes} \\
d3\_point & --- & d3\_point.h & libD3 & \htmlref{Points in 3D-Space}{Points in 3D-Space} \\
d3\_rat\_plane & --- & d3\_rat\_plane.h & libD3 & \htmlref{Rational Planes}{Rational Planes} \\
d3\_rat\_point & --- & d3\_rat\_point.h & libD3 & \htmlref{Rational Points in 3D-Space}{Rational Points in 3D-Space} \\
d\_array & --- & d\_array.h & libP & \htmlref{Dictionary Arrays}{Dictionary Arrays} \\
d\_int\_set & --- & d\_int\_set.h & libL & \htmlref{Dynamic Integer Sets}{Dynamic Integer Sets} \\
delaunay\_triang & --- & delaunay.h & libL & \htmlref{Delaunay Triangulations}{Delaunay Triangulations} \\
dictionary & dic\_item & dic.h & libL & \htmlref{Dictionaries}{Dictionaries} \\
dictionary & dic\_item & dictionary.h & libL & \htmlref{Dictionaries}{Dictionaries} \\
dynamic\_markov\_chain & --- & markov\_chain.h & libL & \htmlref{Dynamic Markov Chains}{Dynamic Markov Chains} \\
dynamic\_random\_variate & --- & random\_variate.h & libL & \htmlref{Dynamic Random Variates}{Dynamic Random Variates} \\
dynamic\_trees & --- & dynamic\_trees.h & libL & \htmlref{Dynamic Trees}{Dynamic Trees} \\
edge\_array & --- & edge\_array.h & libP & \htmlref{Edge Arrays}{Edge Arrays} \\
edge\_map & --- & edge\_map.h & libG & \htmlref{Edge Maps}{Edge Maps} \\
edge\_set & --- & edge\_set.h & libG & \htmlref{Sets of Edges}{Sets of Edges} \\
f\_sortseq & --- & f\_sortseq.h & libL & \htmlref{Sorted Sequences}{Sorted Sequences} \\
face\_array & --- & face\_array.h & libP & \htmlref{Face Arrays}{Face Arrays} \\
face\_map & --- & face\_map.h & libL & \htmlref{Face Maps}{Face Maps} \\
file\_istream & --- & stream.h & libL & \htmlref{File Input Streams}{File Input Streams} \\
file\_ostream & --- & stream.h & libL & \htmlref{File Output Streams}{File Output Streams} \\
floatf & --- & floatf.h & libL & \htmlref{A Floating Point Filter}{A Floating Point Filter} \\
four\_tuple & --- & tuple.h & libL & \htmlref{Four Tuples}{Four Tuples} \\
gml\_graph & --- & gml\_graph.h & libG & \htmlref{GML Parser for Graphs}{GML Parser for Graphs} \\
graph & node/edge & graph.h & libG & \htmlref{Graphs}{Graphs} \\
h\_array & --- & h\_array.h & libP & \htmlref{Hashing Arrays}{Hashing Arrays} \\
int\_set & --- & int\_set.h & libL & \htmlref{Integer Sets}{Integer Sets} \\
integer & --- & integer.h & libL & \htmlref{Integers of Arbitrary Length}{Integers of Arbitrary Length} \\
integer\_matrix & --- & integer\_matrix.h & libL & \htmlref{Matrices with Integer Entries}{Matrices with Integer Entries} \\
integer\_vector & --- & integer\_vector.h & libL & \htmlref{Vectors with Integer Entries}{Vectors with Integer Entries} \\
interval\_set & is\_item & interval\_set.h & libL & \htmlref{Sets of Intervals}{Sets of Intervals} \\
line & --- & line.h & libP & \htmlref{Straight Lines}{Straight Lines} \\
list & list\_item & list.h & libL & \htmlref{Linear Lists}{Linear Lists} \\
map & --- & map.h & libL & \htmlref{Maps}{Maps} \\
map & --- & map1.h & libL & \htmlref{Maps}{Maps} \\
map2 & --- & map2.h & libL & \htmlref{Two-Dimensional Maps}{Two-Dimensional Maps} \\
markov\_chain & --- & markov\_chain.h & libL & \htmlref{Markov Chains}{Markov Chains} \\
matrix & --- & matrix.h & libL & \htmlref{Real-Valued Matrices}{Real-Valued Matrices} \\
menu & --- & menu.h & libW & \htmlref{Menues}{Menues} \\
node\_array & --- & node\_array.h & libP & \htmlref{Node Arrays}{Node Arrays} \\
node\_list & --- & node\_list.h & libG & \htmlref{Lists of Nodes}{Lists of Nodes} \\
node\_list & --- & node\_list1.h & libG & \htmlref{Lists of Nodes}{Lists of Nodes} \\
node\_list & --- & node\_list1.h & libG & \htmlref{Lists of Nodes}{Lists of Nodes} \\
node\_map & --- & node\_map.h & libG & \htmlref{Node Maps}{Node Maps} \\
node\_map2 & --- & node\_map2.h & libG & \htmlref{Two-Dimensional Node Maps}{Two-Dimensional Node Maps} \\
node\_matrix & --- & node\_matrix.h & libG & \htmlref{Two Dimensional Node Arrays}{Two Dimensional Node Arrays} \\
node\_partition & --- & node\_partition.h & libG & \htmlref{Node Partitions}{Node Partitions} \\
node\_pq & --- & node\_pq.h & libG & \htmlref{Node Priority Queues}{Node Priority Queues} \\
node\_set & --- & node\_set.h & libG & \htmlref{Sets of Nodes}{Sets of Nodes} \\
p\_dictionary & p\_dic\_item & p\_dictionary.h & libL & \htmlref{Persistent Dictionaries}{Persistent Dictionaries} \\
p\_queue & pq\_item & p\_queue.h & libL & \htmlref{Priority Queues}{Priority Queues} \\
panel & --- & panel.h & libW & \htmlref{Panels}{Panels} \\
partition & partition\_item & partition.h & libL & \htmlref{Partitions}{Partitions} \\
planar\_map & node/edge/face & planar\_map.h & libL & \htmlref{Planar Maps}{Planar Maps} \\
point & --- & point.h & libP & \htmlref{Points}{Points} \\
point\_set & ps\_item & point\_set.h & libP & \htmlref{Sets of Two-Dimensional Points}{Sets of Two-Dimensional Points} \\
polygon & --- & polygon.h & libP & \htmlref{Polygons}{Polygons} \\
priority\_queue & pq\_item & prio.h & libL & \htmlref{Old-Style Priority Queues}{Old-Style Priority Queues} \\
queue & --- & queue.h & libL & \htmlref{Queues}{Queues} \\
random\_source & --- & random.h & libL & \htmlref{Random Sources}{Random Sources} \\
random\_source & --- & random\_source.h & libL & \htmlref{Random Sources}{Random Sources} \\
random\_variate & --- & random\_variate.h & libL & \htmlref{Random Variates}{Random Variates} \\
rat\_circle & --- & rat\_circle.h & libP & \htmlref{Rational Circles}{Rational Circles} \\
rat\_line & --- & rat\_line.h & libP & \htmlref{Straight Rational Lines}{Straight Rational Lines} \\
rat\_point & --- & rat\_point.h & libP & \htmlref{Rational Points}{Rational Points} \\
rat\_polygon & --- & rat\_polygon.h & libP & \htmlref{Rational Polygons}{Rational Polygons} \\
rat\_ray & --- & rat\_ray.h & libP & \htmlref{Rational Rays }{Rational Rays } \\
rat\_segment & --- & rat\_segment.h & libP & \htmlref{Rational Segments}{Rational Segments} \\
rat\_vector & --- & rat\_vector.h & libP & \htmlref{Rational Vectors}{Rational Vectors} \\
rational & --- & rational.h & libL & \htmlref{Rational Numbers}{Rational Numbers} \\
ray & --- & ray.h & libP & \htmlref{Straight Rays}{Straight Rays} \\
real & --- & real.h & libL & \htmlref{Algebraic Real Numbers}{Algebraic Real Numbers} \\
segment & --- & segment.h & libP & \htmlref{Segments}{Segments} \\
segment\_set & seg\_item & segment\_set.h & libP & \htmlref{Sets of Parallel Segments}{Sets of Parallel Segments} \\
set & --- & set.h & libL & \htmlref{Sets}{Sets} \\
sortseq & seq\_item & sortseq.h & libL & \htmlref{Sorted Sequences}{Sorted Sequences} \\
stack & --- & stack.h & libL & \htmlref{Stacks}{Stacks} \\
string & --- & string.h & libL & \htmlref{Strings}{Strings} \\
string\_istream & --- & stream.h & libL & \htmlref{String Input Streams}{String Input Streams} \\
string\_ostream & --- & stream.h & libL & \htmlref{String Output Streams}{String Output Streams} \\
subdivision & node/face & subdivision.h & libG & \htmlref{Planar Subdivisions}{Planar Subdivisions} \\
three\_tuple & --- & tuple.h & libL & \htmlref{Three Tuples}{Three Tuples} \\
tree\_collection & d\_vertex & tree\_collection.h & libL & \htmlref{Dynamic Collections of Trees}{Dynamic Collections of Trees} \\
two\_tuple & --- & tuple.h & libL & \htmlref{Two Tuples}{Two Tuples} \\
ugraph & node/edge & ugraph.h & libG & \htmlref{Undirected Graphs}{Undirected Graphs} \\
vector & --- & vector.h & libL & \htmlref{Real-Valued Vectors}{Real-Valued Vectors} \\
window & --- & window.h & libW & \htmlref{Windows}{Windows} \\
